For some time I have thought that
making something into a game, electronic or otherwise, can be an excellent
tool for motivating students. I have often played games or converted classroom activities and more traditional 'worksheet' activities into games when I was teaching. For video games, the
instant feedback and rewards for mastery as well as the automatic increase of
the level of challenge are an important element of video games which, if able
to be incorporated into a game where students were learning the language, could
make for an engaging and valuable learning experience. Several of the articles
and videos from this week seem to suggest this as well.
I
would love to find a game, and have searched for one in the past as well as
this week, that combines these elements and also helped with language
learning. The problem is, I don’t think there are many
games that provide a rich enough language experience to truly be used for
anything other than enrichment outside of the classroom. One of the main reasons for this is that many
of the games also take a while to play and so they don’t always seem like an
efficient use of class time. They also take a while to figure out so by the time you figure out how to play the game and are actually getting something out of it, several class periods have gone by. This week I
have literally spent hours trying out different games from our
assignment sheet to see if there are any I would use and honestly, I cannot say that I
would use any of them in the classroom. I
played many games at games for change (many of which I enjoyed), Third World Farmer, The McDonald's Game, Against All Odds, Budget Hero, The Garbage Game, Darfur is Dying, and several of the point and click and escape the room games.
Maybe I am being closed-minded and there are some
great uses for video games in the classroom, but gamification is something I have thought about for quite a long
time and know that I would be open to something if I felt it truly provided
valuable language practice in an efficient manner that students can not get in some other (and easier) way. I would,
however, see it as a positive thing if the
students played these games on their own time and would definitely encourage
them to do so.
Have you found any games to be useful and relevant in the language learning classroom? If so, I'd love to hear about them! Please let me know in the comments!
Thanks for your thoughtful reflection and insights.
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